We worked very dilligently to complete our application for the new Screen-Based Content Initiative from the Ontario Government. As i mentioned earlier, Captain Ontario drummed up two million dollars to fund not a final project, but a development toward a final project. This is great news, because often times, getting that ball rolling is the most difficult part.

The Ontario Media Development Corporation, who are reviewing the apps and doling out the money, have been dropping hints along the way that this fund will be “very competitive”. Eligible candidates include those companies who need the funds to develop screen-based content (ie film, television, interactive, video games, radio [when said radio is behind a window], screen door manufacturers, olympic athletes subjected to drug screenings and silk screen T-shirt artists), as well as just about anyone else in the provice running a fairly regular pulse.

When i walked into the OMDC office, i really hoped to see enormous towers of folders, boxes and bind-o-files looming in impossibly-piled stacks, their twisted silhouettes blotting out the sun, their stratospheric summits encircled by seagulls. Alas, no. Instead, i walked into a fairly calm and organized office.

Then i was greeted by Application Checker Lady, who thrust out her oak staff and blocked my path. She deigned to ask me a series of two questions before our application would pass muster. Answer them correctly, and she would spirit the app away to her treasure hold. Get the questions wrong, and she would … i dunno. Eat my face or somesuch.

Her questions were these:

ONE! Does your submission contain four separate copies?

“Y-yes!” i stammered.

TWO! Are the copies collated??

This last gave me pause. Were the copies “collated”? i knew what the word meant, but hadn’t i just answered that yes, there were four separate copies? Did she assume that i had shuffled all of the pages together and left it for the Corporation to sort out?

Or was this some kind of trick question, upon which the fate of our application hinged?

Like a fool, i grunted “W-what do you mean ‘collated’??”

Application Checker Lady was not impressed. “Separated and bound together in their proper order”, she said firmly.

“Uh … yes! Yes they are!” i said.

Application Checker Lady nodded curtly and turned on her heel. i was safe.

On my way back to the office, i tried to brainstorm other question combinations that would have thrown me off in a similar manner:

ONE! Do you live in a house?
TWO! Do you live in a home??

i dunno. At any rate, i’m disappointed that i didn’t get a chance to glimpse the mysterious Chamber of Wonders where all of the funding applications were being stored. i’m picturing the piles of gold you see shored up around sleeping dragons in airbrushed high fantasy artwork, but probably only because the app we submitted was for a high fantasy-themed game.

High fantasy with, naturally, a twist.

Aside from the volume of submissions, what i was really curious to see were the myriad ways in which people bound their applications. It was a bit of a trick to find just the right combination of plastic presentation folders and clips at Stipples; i wanted to see what everyone else had come up with. The next time i need a file folder, though, i’m going to hit up the OMDC - i can’t imagine how many folders and folios they’ve got cluttering up the place … some probably inlaid with find goldleaf and scented with lilac.

i won’t say what we actually presented until i find out our application status in about three months. This was our first funding application, and we’re a young company, so i realize we’re a long shot. Still, it’s nice to entertain thoughts of going into full production on a high-quality game that’s entirely our own.

X08 Underwhelming

August 21st, 2008

xbox360

Bringing eXy back

X08, Microsoft’s holiday preview event for its XBox 360, XBLA and XNA platforms, has come and gone. Overall, the feeling i’m left with is the same feeling i had when i went to the movies recently and saw trailers for remakes of The Day the Earth Stood Still and Death Race (??). It was kind of depressing, sitting there realizing how hard-up for ideas Hollywood must be to be remaking Death Race. i mean, Death Race. Mere font emphasis fails me.

Ditto X08. i wandered the junket floor from kiosk to kiosk, looking for the gotta-have games for Christmas (or, if you’re Jewish, Black History Month) and came up wanting.

Here’s a quick rundown of my impressions, based on up to two minutes of hands-on gameplay in a noisy and distracting environment, completely out of my natural habitat (ie not sitting down):

Banjo Kazooie: Nuts & Bolts

Banjo Kazooie: Nuts & Bolts

Old dog, new art.

Easily the biggest disappointment on the floor, the Nuts & Bolts build was incomplete, but not so incomplete as to suggest that its biggest problem will be ironed out by launch. The game is slow. Like, slow as a sloth riding the short bus. It seemed to take forever to march bear and bird from part of the enormous demo level to the next. i tried to explain this away by convincing myself that the levels were built for Nuts & Bolts’s’s vehicles. That rationale lasted until i climbed into one of the vehicles, which actually drove like the short bus.

Word is that Rare is bringing the original Banjo Kazooie to XBox Live Arcade to finally deliver on their “Stop n Swop” promise. This would have been much more clever if it was executed on the original N64 cartridge. Daddy hates retcons. i’m trying to contact a representative from Rare to ask if he can go back in time and announce this to me ten years ago when i actually cared.

Castle Crashers

Castle Crashers

Old dog, new tricked-out artwork.

The latest from the guys (guy?) who brought you the ultra-punishing platform shooter Alien Hominid return with this cartoony, medieval beat-up. Like Alien Hominid, it’ll win big points with fans for its art and animation, which definitely set it apart from the pack. It’s too bad i played this game already, back when it was called Double Dragon.

And Bad Dudes.

And Final Fight.

And Double Dragon 2.

And Teenage Mutant Ninja Turtles III:Turtles in Time.

And Golden Axe.

And The Simpsons Arcade Game.

And et cetera.

Viva Pinata 2: Trouble In Paradise

Viva Pinata 2

i can’t see a difference. Can YOU see a difference?

“Trouble in Paradise,” hmm? Could the “trouble” be that Professor Pester has erased the database storing all of your piñata records so that you have to spend hours upon hours re-collecting all of the same piñatas from the first game, plus about thirty additional characters? Or could the “trouble” be that the developers used this storyline as a justification to re-use all of the models and gameplay from the first game to try to knock a few remaining dollars from you with a stick? A more appropriate title would have been Viva Piñata 2: This Again or Viva Piñata 2: Same Effing Game or Viva Piñata 1: Oops Did We Say 1? We Meant 2, Honest.

A footnote: If you’re choosing the guy to do your Viva Piñata demo, make sure you don’t pick the guy with breath that makes you want to run for the border … especially since he has to spend the entire day extolling the virtues of PUHHHHHUUUHHHH-iñatas in people’s faces.

Infinite Undiscovery

Infinite Undiscovery

Worst Game Title Evar?

i only caught a brief glimpse of this Square-Enix title. It was easily the prettiest game in its aisle of kiosks. It’s, predictably, an RPG, but it has real-time combat, which i’m a big fan of. Battles looked very shiny and chaotic. As long as it doesn’t get too terribly button-mashy, it might be worth checking out. It’s out in a week an a half, so we’ll know soon enough.

Rock Band 2

Rock Band 2

Do want

i can hardly criticize Viva Piñata 2 for offering up more of the same and in the same entry, start gushing over Rock Band 2. Aside from it being far awesomer than the Guitar Hero series, which is for meth addicts and people who download animal porn, Rock Band 2 offers up roughly the same number of innovations as Viva Piñata 2.

Piñata has local and Live multiplayer co-op. Rock Band 2 has local co-op (as before) and Live World Tour (story) mode.

Piñata has a free-play level where you can print piñata cards from their online community database and scan them into your game using the console’s camera, without going through the hassle of catching them the “legitimate” way. Likewise, Rock Band 2 has a “no fail” mode so that when grandma comes over for a visit, she can still rock out with you instead of flunking simple songs on “Easy” vocals within the first fifteen seconds.

Despite this, the reason why Rock Band 2 is exciting and Viva Piñata 2 is not, is that Rock Band 2 allows you to bring all your downloaded songs and (for a nominal fee) the songs on the first game’s disc, in addition to giving you an entire disc’s worth of new songs. Viva Piñata 2 gives you essentially the same content as the first game, plus 30 new animals. It’s (very) roughly the equivalent of buying Rock Band 2 with all the same songs as the first game burned on the disc, with a handful of extras thrown in, and some nonsense story about how your millions of fans were struck with amnesia at the same time, and they want you to re-play all of your songs again.

i’m beginning to think “Rare” describes the probability of seeing a good game come out of that developer.

The bottom line is this: a friend of mine grabbed a copy of Rock Band from the US last year around thanksgiving, because the title was grossly delayed up here, and i have not stopped playing it all year. No other game in my library boasts that kind of staying power. Rock Band 2 presents an automatic, robotic, walk-to-the-store-and-plunk-down-cash-like-the-Manchurian-candidate situation for me.

Gears of War 2

Gears of War 2

I LOVE TO KILL TIHNGS WITH SHARP THINGS AND KILL

Friggin’ awesome. You’ve got this gun? That shoots bullets? And the bullets are tiny chainsaws? And they go in the locust horde’s mouths and, like, explode them from the inside? And it’s awesum! And your screen is, like covered in blood. My mom won’t let me play it but i played it over at my friend Timmy’s house even thow its’ not out yet because Timmy’s dad works for Microsoft and Nintendo and all them and he gets games urly.

One day, someone will have to explain to me why the word we chose to describe this kind of content is “mature”.

It’s been a few short days since friendly neighbourhood Bob Ippolito from MochiAds clued me in to the rev share service’s opt-in distribution tactic. This offering sees developers uploading their games to the site, which are then offered to portal owners so that their games are automagically distributed to anyone who wants them. It’s a lot like putting a plate of muffins stuffed with lit cherry bombs in the park, and listening for the sounds of exploding squirrels.

Proviso: that’s not something i’ve ever actually done.

Curiously, you can’t upload the same MochiAds-enabled file to participate. You have to embed a different piece of code into a “clean” version of your game, otherwise you find this message in your inbox:

Dear Ryan Henson Creighton,

The MochiAds Quality Assurance team has reviewed “Two by Two” for distribution and found aspects of the game which do not meet the MochiAds Program Policies.

Reason:

Stuck at “Loading” screen. Loader apparently not compatible with version control (and not necessary, version control guarantees the content is fully loaded when it begins). See https://www.mochiads.com/community/forum/topic/old-news-but___/47191#47191 for the latest tips for using version control

Please visit the link below to review the reasoning from our QA team.

https://www.mochiads.com/dev/game_hosting/two-by-two

Kind regards,

The MochiAds Team
support THE_AT_SYMBOL mochiads.com

Drat. i understand the problem - i just don’t have time to fuss with it at the moment, because we are closing up shop for vacation next week.

HOWEVER …

There IS some breaking news in the Pimp My Game saga that’s just too good to ignore:

WE BROKE THE ONE DOLLAR MARK!!!
Keep reading »

i’m taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash games pan out.

Introduction
Part 1: Armor Games
Part 2: Kongregate
Part 3: MochiAds
………./\……….Update: MindJolt

MochiAds


Part 3: MochiAds

First things first: the MochiAds user agreement keeps me from linking to the site or using the service’s logo, both of which i’m doing in spades here. But since the purpose of this article is to review and critique the service, i claim these usages under Canada’s Fair Dealing provision. And with that, we begin.

Keep reading »

Did you ever want desperately to do something, and you thought you’d be pretty awesome at it, only to give it a first try and realize that you’re not some sort of prodigy? Or worse, to discover that you’re COMPLETE GARBAGE at it?

When i bought my wife a knitting class for her birthday years ago, i picked her up after the session and she was in tears. She thought she’d be a total pro, but her project looked like someone had had a grand mal seizure while playing cat’s cradle.

My whole life, i’ve adored the work of Jim Henson, to the point of changing my middle name to “Henson” (while on the run from Colombian authorities during my tomb-raiding escapades searching for the legendary South American jewel of Toh-Tallei). i finally had my chance to try it out during a workshop with the Nanalan’ / Mr. Meaty puppet troupe The Grogs, only to find that my arthritis and inflexibility kept me from lifting the puppets far enough over my head. It never dawned on me what a physically demanding job puppeteering was. Acting, puppet construction, improv - i could handle all that. But lifting my arm and keeping it straight? Impossible. Another dream crushed.

Down but not Out

Another dream of mine is to create a video game that uses physical, photographed objects as graphics. i want to either make some kind of game from clay, or to build a graphic adventure-style POV game (think MYST) where the whole set it made of physical stuff, and i just drop a camera inside the set and take pictures that serve as the graphics. The player would feel as if he’s inside a dollhouse, i think. i dunno. i haven’t done it yet. Maybe it would just stink?

i’ve also been burning to do a game in clay. “Like, Claymation?” everyone asks. No - not exactly. Stop-motion animation is incredibly time consuming. i just want the look of clay. i need a game with static graphics that are programmatically animated. That way, i can build the elements in clay and simply photograph still shots - no animation needed.

Clay Achin’

i got my chance a few weeks ago while building a game for the Chumby. It’s a simple card game, and all the cards have symbols on them. Why not build the cards and their symbols in clay? i could scratch the itch in the course of a weekend!

My family was taking a trip away, and i had a bachelor Saturday ahead of my, so i siezed my chance. i ordered a pizza, turned on Goodfellas, and set up the camera and tripod. i took a little desk light from my office and shone it on a white piece of paper - that was the extent of my set. Then i modelled nine little shapes and photographed them all. In a few hours, i was able to knock out all the backgrounds and lay the pngs down in my Flash game.

Here, friends, is the assy result:

Assy Clay Attempt

Look away.

It’s embarrassingly bad. Like really, really horribly awfully bad. And bad, bad, bad. Just - just no. Just a failure. A horrible, horrible embarrassingly bad failure. But i decided to write a post about it, warts and all, in the hope that some readers would offer advice, or that i’d encourage someone else who was facing the same challenges.

Here’s a short list of things that went wrong:

  1. a poor workman blames his tools, but my camera - particularly with its macro focus - is not that stellar
  2. i don’t know a thing about lighting.
  3. the shadow cast by the yellow clay shape was also yellow, which made it very tough to separate it from the background. i somehow expected a grey shadow (?) Clearly, my scientological understanding of optics is flawed.
  4. i’m not the best hand at Photoshop. Whenever i tried to change the colour of the shapes, they’d lose all the wonderful texturing that made them look like clay (that’s why all the shapes are yellow. They’re actually supposed to be different colours)

Ply, ply again

Unlike puppetry, knitting, and championship weiner-eating, i’m determined to keep at this until i get it right. i think my main stumbling block is the photography. If you have any advice or tales from the trenches, speak up! Meanwhile, enjoy a few screenshots from some games made out of clay:

Neverhood

The Neverhood. A flawed (but visually brilliant) game by Christian game designer Doug TenNapel, who also created Earthworm Jim at Shiny.

Skullmonkeys

Skullmonkeys, a spiritual successor to The Neverhood.

Clay Fighter

Clay Fighter was a mix of claymation and CG backgrounds.

Platypus

Platypus, another absolutely stunning game made from clay.

Enter the Chumby

June 16th, 2008

Chumby Logo

We were very excited to receive our Chumby today in the mail. Chumby is an adorable, squeezable bean bag with a cuddly creature-shaped charm on it. You can hold it, cuddle it, or toss it around the room, though that might not be a great idea because it has a computer inside.

Chumby

It’s full of beans. Literally.

The device pulls wireless Internatz content through the ether to display a chain of Flash Lite 3 displays, called “Widgets”, that can do anything from displaying the time and weather to updating you on the latest Chuck Norris legends. The designers built Chumby so that owners can very easily develop content for it, which is then uploaded to the Chumby network to enjoy privately or to share with other Chumby owners. Chumby Industries even actively encourages its userbase to hack the device, providing Chumby schematics and specs on their site.

Long before the Chumby was released, i knew it was right up my alley. i’ve long been looking for a device that will run Flash that i could show off to my friends, and the fact that this thing is encased in a cozy beanbag drove it way beyond “Daddy Wanty” on my “Vapid Materialism Metre”. Unfortunately, the Chumby isn’t the answer to my portable device fantasies that i was hoping for.

Crumby

No device is perfect, and i hate obsessing over the flaws of a device once it’s in my hot little hands, so let’s get this part over with quickly. The trouble with the Chumby, as most online reviews attest, are as follows:

1. Unresponsive touch screen
2. No hardware volume control
3. Wall power required.

This last point absolutely killed me. The Chumby has to be plugged in via its AC adapter and cable to function. My dreams of running through idyllic meadows, spinning my battery-enabled Chumby around in my arms and collapsing into a bed of fluffy dandelions was shattered. The need to plug in your Chumby precludes all kinds of interesting uses, not least of all carrying on a polite conversation with someone about all the magical things you can do, and then proving it by pulling a bizarre touch screen-enabled beanbag out of your pocket and demonstrating your software.

i haven’t owned the Chumby long enough to comment on the missing volume dial, but i immediately noticed that the touch screen was not very sensitive. Regardless, folks with meatfingers like mine are probably best off using a stylus. i can’t even wrap my sausage-digits around the P2 interface to play a lousy song or two.

Samsung P2

Damn you, P2, fer caterin’ to wee FAIRY FOLK fingers!

Untold Entertainment

So with its mandatory wall-tether, the Chumby makes for an expensive, gadget-lover’s alarm clock replacement. i’ll wait until the hardware hackers come up with a cool Chumby Mech Suit that lets your little beanbag walk around the house shooting tiny layzzor beams at your cats. Until then, the Chumby can download and play Widgets for free from the Chumby Network.

i’m still in the process of reviewing the 50-odd games available on the Network to figure out where my Chumby ambitions lie. i am excited to exploit the more unusual features of the device, like the squeeze sensor and the accelerometer.

The Cure for the Common DJ

Even if the Chumby is destined to sit dutifully by my bedside for the rest of its life, i was more than thrilled to unplug my old alarm clock and all but hurl it out the window. For the past few months, i’ve been enduring Toronto radio DJ Bill Carroll talking about how much he hates cyclists. Just this morning, he was talking about the current Toronto police campaign to improve cyclist awarness, and complaining about the fact that he’ll now have to signal before making turns in his car just for the benefit of cyclists, because the police are watching. A few weeks ago, after a cyclist was killed when someone opened a car door in his path, Carroll put the blame on cyclists.

As a cyclist who commutes with his 2-year-old daughter to day care every morning, i don’t enjoy waking up to this guy dangerously misinforming his listeners, tacitly defending motorists who maim and murder adults and children on bicycles. Good riddance, Carroll! Say … perhaps the Chumby could use a “Punch Your Detested Morning DJ in the Face” app?

But no! i must not use my Chumby for evil. i will most likely tool up a quick little game get my feet wet with the Chumby, before embarking on something more ambitious.

If i develop anything that can be played properly on your computer, i’ll be sure to make it available on the Untold Entertainment Games Page. If i build stuff that uses the squeeze or motion sensors, you’ll have to consider getting a Chumby!

i’m taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash games pan out.

Introduction
Part 1: Armor Games
Part 2: Kongregate
Part 3: MochiAds
………./\……….Update: MindJolt

Kongregate


Part 2: Kongregate

Pimp My GameThis is a website hailing itself as “the Youtube of video games”. Upload your game to the site to participate in their revenue share split - as the developer, you earn a portion of the advertisting money. Kongregate also has weekly and monthly contests to attract new games on a regular basis. The site offers a bigger portion of the revenue pie to developers who integrate their more “hooky” features like high scores and statistics, as well as making your game exclusive to their site.

Keep reading »

i’m taking Two by Two from the Untold Entertainment library to see how various online monetization methods for Flash games pan out.

Introduction
Part 1: Armor Games
Part 2: Kongregate
Part 3: MochiAds
………./\……….Update: MindJolt

Addicting Games


Part 1: Armor Games

Pimp My GameArmor Games is a Flash portal that will sponsor games on a case-by-case basis, with a game’s worth being determined by the site’s moderators. The site owners appear to be very efficient at pimping out games themselves; the Armor Games splash screen seems to pop up in every conceivable corner of the Internatz.
Keep reading »

Pimp My GameIt’s a great day and time to be an independant game developer. There’s a player and developer backlash against the antiquated notion that you need a team of hundreds, a budget of millions, and a timeline of years to create a video game. As the audience for electronic gaming widens, more and more players are satisfied with smaller, faster, and more focussed games that scratch the entertainment itch just as well as a $400 game console and a $80 special edition new release of the hot new game, Totally Shoot Things in 3D.

But while the teams behind Totally Drive Cars in 3D and Totally Murder Hookers in 3D stand to win back their investment and then some in high sales numbers, what’s the best that an indie or casual game developer can hope for? Day by day, there are more and more opportunities for independant developers to monetize their games. In this series, i’ll be taking one of our own games and running it through the setup process for every monetization plan i can think of, to generate some real data on how effective these various methods actually are.
Keep reading »

Stop: Jammer Time

June 6th, 2008

The TOJam Arcade is tonight!


TO Jam Arcade

TOJam Arcade
Friday June 6th
7PM - Midnight

The Blue Moon Pub
Queen St. East (near Broadview)

Save your quarters - admission’s free!



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37 games … 157 developers … some of the hottest, sweatiest nerds in Toronto gaming … and ladies, they’re siiingle!!’.

(Yes. All of them.)

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